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	<title>Nerdcore 4 Life</title>
	<link>http://whaledawg.com</link>
	<description></description>
	<lastBuildDate>Sun, 02 Aug 2009 20:10:56 +0000</lastBuildDate>
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		<title>Seemy integration of Vim in Eclipse</title>
		<description>So in my last post I mentioned that I want to start doing mobile apps and I chose to work with Android(I'll explain why later). And Android has proven to be great, but developing in it has forced me to use Eclipse, which is...less than great.

Now when I say forced ...</description>
		<link>http://whaledawg.com/seemy-integration-of-vim-in-eclipse/41/</link>
			</item>
	<item>
		<title>An app of terrible genious</title>
		<description>In searching the Market for a new not taking app for the G1, I happened across Magic Note. I was intrigued because it said it was based on pbwiki. I thought that a very smart idea, as my traditional note tool was TomBoy and I always thought that if you ...</description>
		<link>http://whaledawg.com/an-app-of-terrible-genious/52/</link>
			</item>
	<item>
		<title>Brave New World</title>
		<description>I like my job. It's 2 minutes from where I live(and I like where I live), it doesn't take up a huge amount of time and I'm pretty good at it. It's a teaching job and truthfully there are very few people who can teach technical things. In fact, I ...</description>
		<link>http://whaledawg.com/brave-new-world/39/</link>
			</item>
	<item>
		<title>What the hell?</title>
		<description>

While I'd love to be playing Warhammer right now, Charter's service is screwy today. It's not slow, but I'm getting 10-30 second spans of no activity. Which means I am wandering around the server like a ghost as everyone fades in and out, but that's only interesting for so long.

So ...</description>
		<link>http://whaledawg.com/what-the-hell/38/</link>
			</item>
	<item>
		<title>A simple highlight/syntax tutorial for Vim</title>
		<description>As much as I love Vim, it has some issues that I've pointed out before. Chief among them are the little ways that it proves to be inconsistent. The other day I found another one. Highlighting.
Vim has a very robust system for highlighting and coloring various categories of text, that's ...</description>
		<link>http://whaledawg.com/a-simple-highlightsyntax-tutorial-for-vim/37/</link>
			</item>
	<item>
		<title>I watched The Watchmen</title>
		<description>I was...let's say disinclined to see Watchmen for a very long time. It seemed pointless(the story was told as well as it could be in the comic form) and I've seen neato special effects before. I couldn't imagine what this film would have to offer me. Until I saw this:


Is ...</description>
		<link>http://whaledawg.com/i-watched-the-watchmen/35/</link>
			</item>
	<item>
		<title>What&#8217;s wrong with vim</title>
		<description>I've been getting more and more heavily involved in Vim recently(in no small part because I'm avoid doing actual work) and I've been ruminating on what's wrong with it. It has 2 seemingly obvious flaws, it's not graphical and it's not intuitive. But I've come to realize those aren't so ...</description>
		<link>http://whaledawg.com/whats-wrong-with-vim/34/</link>
			</item>
	<item>
		<title>Tempted</title>
		<description>
I recently asked this question on Stack Overflow and man, I am now seriously tempted to see what it's like to build a byte code compiler. As I mentioned there, I have built a compiler before(for school). It was a trivial example and I remember that taking an obscene amount ...</description>
		<link>http://whaledawg.com/tempted/33/</link>
			</item>
	<item>
		<title>I&#8217;ve been away because I don&#8217;t want you to see me like this</title>
		<description>Well the project is finished. Has been for over a month. And it's a total failure.

Which is probably why I haven't been posting. It's something I've been a bit embarrased to address. But it's done(that phase of it anyway) and I think it's time for a little post-mortem. Examining why ...</description>
		<link>http://whaledawg.com/ive-been-away-because-i-dont-want-you-to-see-me-like-this/32/</link>
			</item>
	<item>
		<title>Can we just remove &#8220;slow&#8221; from the programmer vocabulary please?</title>
		<description>
So I answered this question over at Stack Overflow and another poster said this:
glReadPixels/glDrawPixels is slow.
Now, assuming he's correct(has OpenGL really figured out a way to optimize everything but bit blitting?) you still have to ask "Slow for what?" If you're only reading and writing pixels every 10 seconds who ...</description>
		<link>http://whaledawg.com/can-we-just-remove-slow-from-the-programmer-vocabulary-please/31/</link>
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